I Make Games.
Right here, you can have a quick preview of the past game projects I have worked on.




Armored Battle Crew
Description:
Armored Battle Crew is a Tank and Crew Management Simulation game, where your skills as a Tank commander is tested. Customize your tank carefully and make strategic battle choices to achieve mission success! The fate of your crew lies in your hands!
Role:
Game Designer, 3D Artist, Programmer, Producer
Quick peek at how Time and Weather is implemented!
Find out how units are spawned!




Stifled
Description:
Stifled is a multi-award winning, Sound-based Stealth Thriller Mystery, where SOUND is the only way you SEE and the enemies HEAR your fear through your microphone input.
Role:
Game Designer, 3D Artist, Producer
Find out how the unique echo look is created!
Find out how the level is built!


Coming from the main spawn point will be the main entrance to the train platform. You can buy the train tickets from nearby ticketing machines.

Alternate paths will be corridors on top of the platform.

Metro
Description:
Metro is a FPS multi-player map done using Unreal Development Kit (UDK). The game mode will be team death match and 2 teams have to fight and kill one another to earn points.
The map features close combat areas such as corridors, stairway and open combat areas such as the open air garden and train platform. There are plenty of hard covers such as pillars, benches, large flower pots to provide players with opportunity to peek and boo.
Role:
Game Designer
Worked mainly on the level design, building level in UDK, combat zones, combat flow, cover and line of sight.




SUPER
RAINBOW
FORCE
Description:
SUPER RAINBOW FORCE is a top-down shooter designed for 4 player Co-op game play. You and your friends will take control of 1 of the 7 unique vehicles that can combine with one another to go into SUPER RAINBOW MODE!
Role:
Artist
Worked closely with the game designer to create unique and stylistic 3D vehicles and robots. Work closely with programmers to establish the art pipeline and the asset editor.
Visit the website for more info!

He arrives at the hospital…

Things start to go wrong...


He arrives at the hospital…
Spare A Change?
Description:
Spare A Change? is a 3D horror/thriller game done using Unreal Development Kit (UDK). Players will play as a character known as “DAD”. He is on his way to the hospital to pay a visit to someone close to him but the visit does not seem to turn out quite right…
Role:
Game Designer
Worked mainly on the level design, building level in UDK, crating story, crafting gameplay elements such as environmental puzzles, scripted events using Kismet and audio.



Achievements to track your wonderful progression.

Bird Buster
Description:
Bird Buster is a 2D shooting survivor game for PC that uses the Flash Develop game engine to bring players into the world of “scaring birds away with balloons”!
Roles:
Lead Programmer
Bird Buster was coded in Flash Develop using ActionScript 3. I worked mainly on implementing the gameplay, optimization, object pooling, visual and audio effects, particles and AI.
Artist
Worked mainly on the background, environment and UI.

Learning Unity - Platformer control (movement, jump) - Collecting item - Simple trigger and puzzle - High score board - UI - Asset integration

Learning Unity - Platformer control (movement, jump) - Collecting item - Simple trigger and puzzle - High score board - UI - Asset integration

Experimental exploration survival game - Explore the abandoned house - Find ways to light up the house - Find ways to save your insanity and stop the fear!

Learning Unity - Platformer control (movement, jump) - Collecting item - Simple trigger and puzzle - High score board - UI - Asset integration
Unity Projects
Description:
I have used Unity to transform various amazing ideas into working game prototypes. Unity is a great tool for rapid prototyping and gone are the days where I can only dream about making games by myself!
Role:
Everything
Since the projects are solo, I covered everything from art, programming to game design. Most of the time is spent on validating ideas, designing mechanics, coding ,testing and refining mechanics/ gameplay.




Shooting Gallery
Description:
Shooting Gallery is a FPS single-player map made using Unreal Development Kit (UDK). Player will play as a soldier and will enter a warehouse to engage targets.
The targets are set up using Kismet and will be triggered when player crosses the "magical" line. Targets are animated using Matinee and most of them will move in unexpectedly ways to add to the challenges.
Role:
Game Designer
Worked mainly on the level design, building level in UDK, scripted events such as triggering of target board using Kismet and audio.

