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I Make Games. 

Right here, you can have a quick preview of the past game projects I have worked on.

Armored Battle Crew

 

Description:

Armored Battle Crew is a Tank and Crew Management Simulation game, where your skills as a Tank commander is tested. Customize your tank carefully and make strategic battle choices to achieve mission success! The fate of your crew lies in your hands!

 

Role: 
Game Designer, 3D Artist, Programmer, Producer

 

On Steam!

Quick peek at how Time and Weather is implemented!

Find out how units are spawned!

Take a quick tour of the garage!

Stifled

 

Description:

Stifled is a multi-award winning, Sound-based Stealth Thriller Mystery, where SOUND is the only way you SEE and the enemies HEAR your fear through your microphone input. 

 

Role: 
Game Designer, 3D Artist, Producer

On Steam!

Find out how the unique echo look is created!

Find out how the level is built!

Learn about the Minimalist UI!

Metro

 

Description:

Metro is a FPS multi-player map done using Unreal Development Kit (UDK). The game mode will be team death match and 2 teams have to fight and kill one another to earn points.

 

The map features close combat areas such as corridors, stairway and open combat areas such as the open air garden and train platform. There are plenty of hard covers such as pillars, benches, large flower pots to provide players with opportunity to peek and boo.

 

Role: 
Game Designer

Worked mainly on the level design, building level in UDK, combat zones, combat flow, cover and line of sight.

 

Read the Design Overview!

 

Watch the gameplay footage on YouTube!

SUPER

RAINBOW

FORCE

 

Description:

SUPER RAINBOW FORCE is a top-down shooter designed for 4 player Co-op game play. You and your friends will take control of 1 of the 7 unique vehicles that can combine with one another to go into SUPER RAINBOW MODE! 

Role: 
Artist

Worked closely with the game designer to create unique and stylistic 3D vehicles and robots. Work closely with programmers to establish the art pipeline and the asset editor.

 

Watch the trailer on YouTube!

 

Visit the website for more info!

 

Spare A Change?

 

Description:

Spare A Change? is a 3D horror/thriller game done using Unreal Development Kit (UDK). Players will play as a character known as “DAD”. He is on his way to the hospital to pay a visit to someone close to him but the visit does not seem to turn out quite right…

Role: 
Game Designer

Worked mainly on the level design, building level in UDK, crating story, crafting gameplay elements such as environmental puzzles, scripted events using Kismet and audio.

 

Watch the gameplay footage on YouTube!

Bird Buster

 

Description: 

Bird Buster is a 2D shooting survivor game for PC that uses the Flash Develop game engine to bring players into the world of “scaring birds away with balloons”!

 

Roles: 
Lead Programmer

Bird Buster was coded in Flash Develop using ActionScript 3. I worked mainly on implementing the gameplay, optimization, object pooling, visual and audio effects, particles and AI.

 

Artist 

Worked mainly on the background, environment and UI.

 

Watch the trailer on YouTube!

 

Play the game on facebook!

Unity Projects

 

Description:

I have used Unity to transform various amazing ideas into working game prototypes. Unity is a great tool for rapid prototyping and gone are the days where I can only dream about making games by myself!

 

Role: 
Everything

Since the projects are solo, I covered everything from art, programming to game design. Most of the time is spent on validating ideas, designing mechanics, coding ,testing and refining mechanics/ gameplay.

Shooting Gallery

 

Description:

Shooting Gallery is a FPS single-player map made using Unreal Development Kit (UDK). Player will play as a soldier and will enter a warehouse to engage targets. 

 

The targets are set up using Kismet and will be triggered when player crosses the "magical" line. Targets are animated using Matinee and most of them will move in unexpectedly ways to add to the challenges.

 

Role: 
Game Designer

Worked mainly on the level design, building level in UDK, scripted events such as triggering of target board using Kismet and audio.

© 2019 by Chen Wei Ren.

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